Trash is imagined as a third and indeterminate state of matter that might help us deal with the problem of deep architectural time. Too purposeless to belong to the world of objects, not blank enough to be fully absorbed into thing-ness, Trash is an outcast - the indeterminate midpoint between object and thing. It sits uncomfortably unstuck in time, awaiting entropy but not fully dissolved.
The tools of architecture are here applied to various collections of trash in order to understand the structures of this indeterminate world of matter. Orthography applied to trash reads like the opposite of archaeology, embracing obscurity and undermining specificity. In drawings, the seemingly stable rules of projection are mis-used to produce disorder and inscrutability, positioning the architect as the possible opposite of the archaeologist, diving head-first into the strange pseudo-structures of entropy.
︎Published in Issue 01 of See/Saw
Harvard Graduate School of Design
Mack Scogin studio